In the past we’ve run the server without decay enabled.
Depending on how you look at it, fortunately, or unfortunately, we’ve had a lot more players online lately and have experienced an overflow of objects on the server. (We’ve hit the Unity engine cap.)
Once the wipe comes we’ll kick decay back down to where it usually sits at about 50% of normal. (We’ll be on a smaller map and that should lower the number of objects on the map even if we’re just as busy.)